In one of the biggest departures from the main series, you’ll primarily find new items through another Pocket Camp aspect I hope is adapted into future entries - a new crafting system. You won’t spend your days scouring the world for a complete set of furniture to furnish your temporary home, though. Thanks to some fun banter and amusing, mobster-lite personalities, I hope they become mainstays of the series. This time around, I’ve had access to a campground and an upgradeable RV, which leads to Pocket Camp’s best new characters, a trio of goofy, and debt-hungry, penguins. Camp Your Own Wayĭespite Pocket Camp’s slimmed-down world design, there’s still plenty of freedom in how it lets you customize your living space in classic Animal Crossing fashion. The intention is to not immediately fill up your character’s limited storage, but this system can be a waste of time for limitless items like currency. Yet for every smart move the experience makes, again a small but noticeable nuisance can pop up, like having to sift through an additional menu or two to collect rewards for completing those goals. You can still play Pocket Camp as an open-ended sim, but as a player who’s paralyzed by too much freedom, I love having this structure. ![]() Meanwhile, I’ll be working toward dozens of bigger things like populating my campsite. I can catch three fish, raise my friendship level with one animal, and visit another player’s town, and be rewarded that very day. To keep up the pace, Pocket Camp offers both timed daily goals and long-term objectives, all of which offer a nice balance of work and reward. And, annoyingly, you need an online connection the entire time, so playing on the subway or a plane is unreliable at best. It may only be a few seconds, but that can add up for an experience otherwise so well-suited to short bursts. I’ve definitely postponed a task or two because I’d have to move three or four locations to reach them. “The downside to its segmented structure is that swapping between areas comes with a slight load time, which can be frustrating when I’m only playing for a few minutes on the train or while waiting in line at a movie.
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